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Gaming-based Modeling and Simulation

Gaming-based M&S is the one which uses humans as part of its model. It is typically intended to train people. For example: Management Games are performed to train managers for a business. War Gaming is performed to train military commanders. The gaming known as Video Games are simulations that are intended for entertainment, educational or training purposes. Gaming-based M&S is typically used in disciplines such as Business, Education, Management, and Training.

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Gas Cloud Simulation

A simulation of how a gas cloud that has been observed approaching the supermassive black hole at the centre of the galaxy.

Advanced Test Reactor Simulation

Advanced simulation capabilities can model reactors, such as INL's Advanced Test Reactor shown here, from atomic scales to full-sized reactor assemblies.

Underwater EVA Simulation

Underwater simulation of extravehicular activity (EVA).

Combat Simulation

A screen capture depicts a combat situation in a digital world during a command post exercise inside the Joint Multinational Simulations Center.

Motorcycle Simulator

Testing motorcycle simulator at the Pentagon to get a feel for how the bike would handle some situations.

Wake Turbulence Simulation

Wake turbulence simulation for an Airbus A340 on final approach, just before touchdown.

Driving Conditions Simulator

View from the cockpit of the simulator. Multiple screens provide a view similar to what one would see in a snowplow on the road.

Molecules Simulation

Dynamic computer simulations of molecular systems.

Global Aerosols Simulation

This portrait of global aerosols was produced by a Goddard Earth Observing System Model, Version 5 (GEOS-5) simulation at a 10-kilometer resolution.

Driving Simulation

Simulation for driving training.

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Special Interest Group (SIG) on SImulation and Modeling (SIM)
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Gaming-based Modeling and Simulation

 

Books

Journal

Conferences

Societies

Disciplines Using Gaming

    • Business
    • Education
    • Management
    • Training
    • Entertainment Industry

Intended Uses / Objectives

Classroom Gaming: Education of students
Management Gaming: Training, Education of managers
War Gaming: Training, Education of military personnel
Video Gaming:
Entertainment, Education, Training

 

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