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Virtual Reality-based Modeling and Simulation

Virtual Reality is the use of modeling and simulation to enable a person to interact with a three-dimensional visual representation of a real or imaginary system in an immersive, multi-sensory, and interactive manner. The user wears goggles, headsets, gloves, or body suits to interact with the simulation. The motion sensors pick up the user’s movements and adjust his or her view and action accordingly during the interaction, usually in real-time. Virtual Reality is typically used in disciplines such as Architecture, Computer-aided Design and Manufacturing, Education, Entertainment (Movies, Video Games), Human-Computer Interaction, Medical Science, Real Estate, and Training.

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Gas Cloud Simulation

A simulation of how a gas cloud that has been observed approaching the supermassive black hole at the centre of the galaxy.

Advanced Test Reactor Simulation

Advanced simulation capabilities can model reactors, such as INL's Advanced Test Reactor shown here, from atomic scales to full-sized reactor assemblies.

Underwater EVA Simulation

Underwater simulation of extravehicular activity (EVA).

Combat Simulation

A screen capture depicts a combat situation in a digital world during a command post exercise inside the Joint Multinational Simulations Center.

Motorcycle Simulator

Testing motorcycle simulator at the Pentagon to get a feel for how the bike would handle some situations.

Wake Turbulence Simulation

Wake turbulence simulation for an Airbus A340 on final approach, just before touchdown.

Driving Conditions Simulator

View from the cockpit of the simulator. Multiple screens provide a view similar to what one would see in a snowplow on the road.

Molecules Simulation

Dynamic computer simulations of molecular systems.

Global Aerosols Simulation

This portrait of global aerosols was produced by a Goddard Earth Observing System Model, Version 5 (GEOS-5) simulation at a 10-kilometer resolution.

Driving Simulation

Simulation for driving training.

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Special Interest Group (SIG) on SImulation and Modeling (SIM)
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Virtual Reality-based Modeling and Simulation

 

Introduction

Books

Journals

Conferences

Disciplines Using Virtual Reality

    • Architecture
    • Computer-aided Design and Manufacturing
    • Education
    • Entertainment (Movies, Video Games)
    • Human-Computer Interaction
    • Medical Science
    • Real Estate
    • Training

Intended Uses / Objectives

    • Problem Solving, e.g.,
      • evaluation
      • comparison
      • prediction
      • sensitivity analysis
      • optimization
      • ranking and selection
    • Training
    • Acquisition
    • Entertainment
    • Research
    • Education

 

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